![dayz epoch mod images dayz epoch mod images](https://2.bp.blogspot.com/-eWBmzaPwAH0/T_gO1Zov3xI/AAAAAAAAAhY/Uh1fK5Kh6U0/s1600/ArmA2OA+2012-07-06+02-34-18-31-3.jpg)
Player_death = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_death.sqf " Player_music = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_music.sqf " //Used to generate ambient music Player_crossbowBolt = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_crossbowBolt.sqf " Player_updateGui = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_updateGui.sqf " Player_packTent = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_packTent.sqf " Alerts nearby Zeds depending on calibre and audial rating Player_fired = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_fired.sqf " //Runs when player fires. Player_spawnCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_spawnCheck.sqf " īuilding_spawnLoot = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\building_spawnLoot.sqf " īuilding_spawnZombies = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\building_spawnZombies.sqf "
![dayz epoch mod images dayz epoch mod images](https://i.ytimg.com/vi/QD_nfurU2Xw/maxresdefault.jpg)
Player_weaponFiredNear = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_weaponFiredNear.sqf " Player_temp_calculation = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_temperatur.sqf " //Temperatur System //TeeChange Player_attackdelay = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_attackfsmdelay.sqf " įnc_usec_damageActions = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_damageActions.sqf " //Checks which actions for nearby casualtyįnc_inAngleSector = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_inAngleSector.sqf " //Checks which actions for nearby casualtyįnc_usec_selfActions = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_selfActions.sqf " //Checks which actions for selfįnc_usec_unconscious = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_unconscious.sqf " Player_zombieAttack = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_zombieAttack.sqf " //Run on a players computer, causes a nearby zombie to attack them Player_zombieCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_zombieCheck.sqf " //Run on a players computer, checks if the player is near a zombie
![dayz epoch mod images dayz epoch mod images](https://i.ytimg.com/vi/yT8ZZh6Enso/maxresdefault.jpg)
Object_pickup = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\pickupActions\object_pickup.sqf " įn_dropItem = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_dropItem.sqf " įn_dynamicTool = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_dynamicTool.sqf " įn_exitSwim = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_exitSwim.sqf " įn_loopAction = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_loopAction.sqf " įn_nearWaterHole = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_nearWaterHole.sqf " If (Z_SingleCurrency) then Ĭall compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\math_functions.sqf " Ĭall compile preprocessFileLineNumbers "\z\addons\dayz_code\system\handleGearFunctions.sqf " įn_handleGear = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\handleGear.sqf " "filmic " setToneMappingParams setToneMapping "filmic " Ĭall compile preprocessFileLineNumbers "\z\addons\dayz_code\util\compile.sqf " Ĭall compile preprocessFileLineNumbers "\z\addons\dayz_code\loot\init.sqf " "filmic" setToneMappingParams setToneMapping "filmic" //DayZ Vanilla
![dayz epoch mod images dayz epoch mod images](https://i.ytimg.com/vi/ztVhaDZcEfw/maxresdefault.jpg)
"filmic" setToneMappingParams setToneMapping "Filmic" Call compile preprocessFileLineNumbers "\z\addons\dayz_server\init\server_functions.sqf "